Dicey Dungeons App Negative ReviewsDistractionware Limited

Dicey Dungeons Negative Reviews

4.63694 star

Total 11 Negative Reviews

Dicey Dungeons App Complaints & User Negative Comments 2023

Dicey Dungeons app received 11 complaints, negative comments and reviews by users. Have you ever had a bad experience using Dicey Dungeons? Can you share your negative thoughts about dicey dungeons?

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Dicey Dungeons for Negative User Reviews

Not enough choicesA cool idea with one big flaw IMO. The inventory size is extremely limiting. I can only choose a few abilities and there’s usually a clear choice of which is most powerful. There’s little room to experiment with new strategies. On the other hand, I appreciate the variety of character classes, and I got a few hours of enjoyment..Version: 2.1

Music disappeared = main reason to play alsoI don’t know why the music just stopped working. My iPad is updated. The game is also updated. I hope this is just a bug that can be fixed… please fix it, I miss the beats. :(.Version: 2.1

BugsGreat game, but the port is suffering from some issues, with the biggest one being that the tutorial won't register tapping which makes the main campaign unplayable, bonus episodes work fine though.Version: 1.13

Fun but extremely luck-based.I really wanted to love this game. I’m a big fan of other, similar deck-building strategy games like Slay the Spire, and I heard a lot of good things about Dicey Dungeons. From an aesthetic standpoint, the game is very well executed. The graphics are colorful with a nice art style. The dialogue definitely wasn’t to my taste, but it’s hardly too obnoxious or obtrusive, and fortunately it’s all short and skippable. I also much appreciated that when you buy the game, you get all of it (and there’s a lot of it!), with no horrible micro-transactions of any kind. The combat mechanics are excellent in principle and showcase a lot of clever ideas, but the combat balance is also ultimately where the game falls short for me. The problem is that winning a run relies far too much on pure luck, with skill having literally no effect on the outcome a large proportion of the time. I understand that this is a game about rolling dice, and I understand that the game world explicitly pits the player against “Lady Luck.” Of course I respect that all games like this have a component of randomness and that sometimes the player is simply going to hit a good or bad streak. All that is fine. But in Dicey Dungeons, even in the low-mid difficulties, it’s extremely common to lose a run due to enemies rolling so high that the player can do nothing whatsoever against them. This makes all the character-building, learning mechanics and carefully choosing equipment, etc., feel like nothing more than window dressing on a slot machine. I’ve died five times in a row to a first-floor enemy hitting me for max damage every round, while my own character has no options for either defense or healing. This actually gets even worse as the game progresses, because it’s depressingly common to have the same thing happen after several floors of doing well and making interesting strategic choices in building a character. It’s one thing to lose because I made a suboptimal choice; I can learn from that and improve next time. It’s another thing entirely to lose because the game randomly permits a basic enemy to hit for half my healthbar every single round; there’s nothing to learn and no way to improve and prepare to face that on the next playthrough. Simply put, when I lose a game of Slay the Spire, there’s at least a 90% chance that it’s because I made a wrong choice. When I lose a game of Dicey Dungeons, there’s at least a 50% chance it was literally impossible to win thanks to pure dumb luck. Similarly, even when I win, it feels like one part accomplishment resulting from making good strategic choices and two parts “well, it’s good the game didn’t randomly destroy me that time.” If that sounds OK to you, then I encourage you to check this game out; the art and polish is worth appreciating. Unfortunately, the game simply is not balanced to anywhere near the same level, and so I cannot recommend it to anyone who wants their strategy games to be primarily strategic in nature..Version: 2.1

Game isn’t balanced.Early progression is difficult, enemy damage is wildly volatile and overtuned. Minor adjustments would make this game better, but it’s mostly frustrating..Version: 2.1

Same as steam versionGreat game for mobile. It’s the same version as the one on steam. 3 stars as it relies way to much on rng at later episodes..Version: 2.1

Not a deck building gameI would like to get a refund for my purchase because it is not a deck building game as advertised! The RNG makes it impossible to play a certain archetype….Version: 2.0.1

There’s no way to progressIt’s fun, but I’ve played the same levels over and over for two weeks and you never get past them. And there’s no checkpoints …so when you die at the boss, you’re back to the beginning. There’s no real strategy that can help you, it’s all just the luck of the roll. But the AI seems to roll an extraordinary amount of 5’s and 6’s..Version: 2.0.1

Fake RNGOnce you beat the first level everything is controlled. The game changes the odds on dice to give you more odds if you need evens, or more 4-6 when you have moves that have 3 max. This is a consistent thing that happens so you’re just fighting an uphill battle. Just seems weird to have a game about luck and then completely manipulate it to not actually be luck. Wish I could get my wasted money back.Version: 2.0.1

App crashes, won’t openTrying to play on iPhone 12, iOS 15.6. The game won’t launch, it crashes every time. Glad I spent $5 on it..Version: 2.0.1

Not worth the moneyA very visually bland game and get boring quickly. the concept is intuitive and simple but it looks like it was catered to 12 to 13 yr olds....Version: 2.1

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