Version 0.22.2108 November 2023## 0.22.21 - Premium update
- fixed: "disable premium" debug option did not automatically disable after 2nd restart, so some players thought they lost premium
- stability improvements.
Version 0.22.1516 September 2023- improvements for iOS devices
- changes to graphics settings for a few devices.
Version 0.22.1002 July 2023- changes: war and army target lines are now more smoothly animated
- changes: boat transport logic has been improved
- changes: only units from the same kingdom can use their boats
- changes: boat pathfinding has been improved (less edgy floating around)
- fixed: an error that occurs on some devices - "сannot generate 9 slice most likely because the size is too big"
- fixed: the war arrow sometimes "jumps" to the far corner if the target capital no longer has zones
- fixed: the crab burrow animation was broken
- fixed: a possible fix for boats dropping units in the middle of the ocean sometimes
- possible stability improvements have been made for mobile devices
- a few new debug options have also been added which I used for boat improvements.
Version 0.21.121 March 2023## 0.21.1 - Picking Eggshells
- added: option to adjust the intensity of the night
- added: option to adjust the intensity of the color of some ages
- changes: dragons now friendly with fire elementals
- changes: dragon attacks have now a small force effect with damage
- changes: added bigger timeout for alliance plot creation
- changes: removed whoosh sound when map is moved
- changes: ufo disaster changed to appear only at age of moon
- changes: dragons will prefer flying to lava or ground tiles
- changes: added font for simplified chinese
- changes: added sliders in the settings menu
- changes: adjusted how kingdoms join alliance. Now small kingdoms would join non connected border alliance, only if they don't have any other kingdoms at their borders. Less alliance border gore
- changes: opinion because of clans changed from 30 to 40
- changes: opinion because of different species changed from -20 to 50
- changes: humans don't like orcs now too(for opinion check)
- changes: opinion - same species bonus changed from 5 to 15
- changes: opinion - close borders changed from -50 to -25
- changes: opinion - far borders changed from 35 to 25
- changes: clan layer would show only villa clans, not kingdom clan on capital city. Because it was confusing
- changes: druid and super pumpkins now friends
- changes: snowman is now friends with many species
- changes: more hp for crabzilla
- changes: changed how edges on minimap are shown
- fixed: crabzilla didn't shake on hit
- fixed: sometimes the crabzilla laser sound kept playing after his death
- fixed: mobs still trying to go broken golden brain
- fixed: sometime AoE attacks didn't resolve correctly
- fixed: flame sword had a lot of armor bonus, instead of damage
- fixed: mad clan members can be chosen to be kings/leaders and would then bug out
- fixed: dead trees and ruins sometimes won't show on mini map as that
- fixed: earthquake removes buildings instead of making ruins
- fixed: sometimes units had negative health and became unkillable
- fixed: sometimes diplomacy didn't work at all on big maps with many clans
- fixed: war lines acting weird on mobiles
- fixed: mini map got dirty
- fixed: some brushes showing in wrong order
- fixed: ghost cities sometimes not removed from the map
- fixed: alliances get dissolved right away. 50% fixed and related to ghost cities bug
- fixed: culture title not translated in tooltip
- fixed: some issues with language translations
- fixed: opinions not aligned to the right for RTL languages
- fixed: opinion of baby king was wrong
- fixed: pt-br language errors
- fixed: venomous trait didn't give poison
- fixed: civs could build farms on snow hills
- fixed: save slot numbers were showing wrong sometimes
- fixed: cities have holes in their borders on load
- fixed: rare soft crash when mad unit with AoE damage attacks itself with projectile weapons
- fixed: dragons didn't damage other units directly and didn't register kills
- fixed: if musicbox ( fmod ) fails to initialize, we'll turn off sounds and music instead of crashing the game
- fixed: small fix that should correctly calculate units targeted by AoE damage
- fixed: game crashing when trying to show a map with a broken preview
- fixed: mobile zoom stuck after crabzilla died while lasers were active
- fixed: crabzilla hiding behind trees before his first step
- fixed: it took ages to damage crabzilla.
Version 0.14.318 July 2022## 0.14.3
- fixes: druids being too nice to bandits and orcs
- fixes: brazilian mobile players will see brazilian portuguese
- fixes: some mod support for traits that don't exist anymore
- fixes: mobs tooltip was not translated
- fixes: santa / magnet crash
- stability fixes for mobile devices.
Version 0.14.221 June 2022## 0.14.2 - just some things
- fixed: crab bomb sounds
- fixed: life is a sim description didn't have number in it
- fixes: There was a way to adjust time without having the hourglass power unlocked for non-premium players
- updated locales and languages
- stability fixes for mobile devices
## 0.14.1 - it's raining traits, hallelujah
- added: radiotraitive rain of 3 types
- added: radiotraitive rains
- added: crab bomb! it's rave time
....
Version 0.13.1607 April 2022## 0.13.16
- fixes: Some performance fixes
- fixes: Some stability fixes.
Version 0.13.1115 February 2022## 0.13.11
- fixes: tutorial won't show up sometimes
- fixes: welcome message won't show up sometimes
- fixes: autosaves doesn't work sometimes
- fixes: Empty slot folders may have crashed save window
- fixes: Tooltip for save slot is not cleared, when you delete the world
- fixes: Don't show slots available that don't have a map in it
- changes: tutorial can be skipped even on first launch now(yes, arrrgh!)
- fixes: Some stability fixes.
Version 0.10.321 September 2021## 0.10.3 - genius fix
- changes: favorite units won't die after infinity coin use
- changes: stupid trait gives -5 intelligence
- changes: genius trait gives +10 intelligence
- changes: spawn less disaster demons, since demons are stronger now
- changes: made demons a bit slower
- changes: adjust when some rare knowledges are given to cultures
- changes: favorited units are 200% more likely to become village leaders
- fixed: humans lost their gorgeous blonde hairs
- fixed: plague doctor spawning with broken staff
- fixed: playing some modded maps from discord caused a soft crash
- fixed: kingdom's culture was not cleared although there were no villages left
- fixed: some saves not loading correctly
- fixed: a few soft crash reasons
- fixed: village window had a black gradient
- fixed: heads of units are blinking sometimes
- fixed: item that unit is holding rendered when unit is in water sometimes
- fixed: civs have pants and skirts mixed up before they settle
- fixed: culture layer shows unit as kingdom faction, instead of culture they belong to - when some tool is selected
- fixed: sometimes units stay alive at -9000 health
- fixed: grenades/nukes still destroying water pit tiles.
Version 0.9.730 July 2021## 0.9.7
- fixed: On certain phones some reward ads would not release the reward after watching the ad.
Version 0.8.312 May 2021## 0.8.3 - Because we May
- changes: some corrections to kingdom colors, to make them more distinguishable and less darker
- changes: docks will be placed in more reachable places
- changes: increased housing for dwarves
- changes: clouds will now be less visible the more you zoom in
- changes: added shadows for nicer readability
- changes: added kingdom colors in inspector windows
- fixed: some crashes related to docks
- fixed: units stuck in magnet, if they were inside boat after loading
- fixed: softcrash when you try to freeze docks
- fixed: names have 2 upper letters sometime
- fixed: kingdoms at war after loading save sometimes
- fixed: villagers acting weird, when village have only docks left
- fixed: favorite baby unit logged as dead after he grows up
- fixed: infinity coin doesn't kill units watching worldflix inside houses
- fixed: Improvements for small Japanese and Chinese texts.
Version 0.7.221 March 2021## 0.7.2 - Worms in Pipinos
- added: Tagalog language ( complete )
- added: Debug console that shows latest logs ( in debug menu on mobiles )
- changes: worms will mangle the earth they leave behind - just like real earth worms
- changes: worms will also stay away from mountains and leave roads alone
- changes: some worms will have their own little characters, and will be able to go in more directions
- changes: divine light will heal skin burns
- changes: smaller chances for giant and tiny traits
- changes: Georgian language ( complete )
- changes: crabs and crabzilla are now friends
- changes: boats will now repair in the docks
- changes: improved fire extinguishing logic in cities, making them less likely to burn down
- fixed: worms being underground - will now be impossible to attack by penguins
- fixed: bombs and other powers should be able to reach worms again
- fixed: boats will now move away when under attack
- fixed: units going after their old target after being picked up with magnet. focus, unit - focus!
- fixed: version numbers not showing in the "update available notification"
- fixed: crabs can now be killed by infinity coin - it's sad, but it had to be done
- fixed: launched bombs not counted for the achievement
- fixed: units with shield inside lava freezes the game
- fixed: log messages showing correctly for arab and hebrew scripts
- fixed: inspection windows have now text and values swapped for arab and hebrew scripts
- fixed: invisible units - found these guys and trapped them with honey
- fixed: issues with save files sometimes opening up empty when loaded during a huge fight
- fixed: issues where debug menu would show up not working if you were too fast - now we're even faster!.
Version 0.5.16604 August 2020- added: new unique power - crabzilla. Become the giant crab, the destroyer of worlds!
- added: new power - curse. Make stats worse. Removes blessing
- added: new power - skeleton. They can spawn with different weapons
- added: new power - zombie infection. Infect whole towns with zombie virus!
- added: new power - corrupted brain. Makes units nearby mad
- added: 8 new bows items for range attacks
- added: 2 new statues
- added: slash effects animation for fighting
- fixed: non-premium powers in the pool of premium powers in ad rewards
- fixed?: units still take worse items after kills
- fixed: beetle and bugs turn into chickens on death in water
- fixed: tornado doesn't destroy tiles after it's affected with force/magnet
- fixed: inspect tool on child shown 2 heads
- fixed: units stop moving when fighting demons on fire tiles
- fixed: energized trait triggers when baby grow up
- fixed: ufo and santa doesn't damage the ground when fallen
- fixed: boulder have water splash when hitting lava
- fixed: saved conway game of life not loading
- fixed: blessing not restoring health when applied first time
- fixed: inventory items showing too close in unit window
- fixed: magnet doesn't have highlight
- fixed[MacOS]: mobile premium button is showing on first start up
- changes: only units with weapons in their hands can become warriors now
- changes: elves won't auto generate wood anymore
- changes: bandits will spawn now with weapons and can take other unit's equipment
- changes: improved attack system. Some units and weapons can hit multiple targets
- changes: weapons have more stats now. Range, area of effect, critical chance, attack rate
- changes: wood gained from trees 1 -> 3
- changes: dragon speed 50 -> 60
- changes: dragon health 600 -> 1000
- changes: ufo health 100 -> 500
- changes: decreased screenshake for ufo attacks
- changes: increased nuke damages 100 -> 10000
- changes: first blacksmiths job will be assigned when village have 15 people, instead of 30
- changes: diplomacy - is "supreme" opinion changed from -50 to -100
- changes: civs have preference for their weapons now
- changes: fighting adjustments. Dodge and accuracy stats replaced with attack rate and critical hit chance.
- changes: some traits and items will give percent increase to unit stats, instead of straight bonus
- changes: level up experience requirements for units will grow with level.