Opacha-mda App Negative ReviewsIvan Yakovliev

Opacha-mda Negative Reviews

3.8
3.81443 star

Total 15 Negative Reviews

Opacha-mda App Complaints & User Negative Comments 2024

Opacha-mda app received 15 complaints, negative comments and reviews by users. Have you ever had a bad experience using Opacha-mda? Can you share your negative thoughts about opacha-mda?

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Opacha-mda for Negative User Reviews

No explanationIt is unclear how to play and there are no instructions..Version: 1.2.220913

End the nonstop tappingThe game needs a feature to auto-send your units from other planets to the front Edit-figured out how to do it. Maybe i accidently clicked through a tutorial or maybe it wasnt mentioned.Version: 1.2.220913

I was enjoying the gameFor the most part I’ve enjoyed this game. Good strategy with some fast paced game play and decision making. I’ve played many levels and some levels I have to play over to try a different strategy and decipher how to beat it, but calendar level January 13, 2020 is down right impossible. I can’t believe you would make that a level. You are screwed from any attempt you try to make and then you will inevitably lose to the giant sweeping red from the north. What a joke..Version: 1.2.220504

LameThe enemy spawns units faster than you can so even if you get more towers you can still end up losing because the longer a level goes on the more disadvantage you have..Version: 1.2.220504

Fix level 35🤬I’ve sprint days trying thousands of strategies and I honestly believe 35 is impossible for them campaign and there is no proof of the updated version being completed. Honestly great idea to make it impossible cause that sure is fun😡😡😡😡great game until the developer decided on this.Version: 1.2.220504

Some games are mathematically impossibleAssuming 1.0x speed, every tick (second) in the game time for one normal node generates a single unit. Upgraded ones are 2 units a second. The ai always somehow finds the absolute closest node to itself even though it’s near indiscernible for the naked eye to see. Even at 0.1x speed, the player struggles in timing perfectly the upgrade button once 10 units have generated. If you are even late to upgrade the node by just 1/20ths of a second, the AI has already won..Version: 1.2.220504

Absolute garbage bin tierThat is all.Version: 1.01

Fun game, until it’s notThe issue with these games is the computer can always move faster and can use all its fingers at once…. So eventually you’re done… but fun game, I enjoyed it..Version: 1.231214.1

Difficulty ProblemI enjoyed this game and then suddenly the AI began making perfect movements and started to use strategies never taught. I love the appearance and the gameplay is great, but I can’t beat anymore levels. It’s not fun losing repeatedly without hints, guides, or learning mechanics to get better..Version: 1.2.220504

TerribleTerrible.Version: 1.1.2

Fun enoughFun and simple in concept. However, most levels are too reliant on reactive play with timing. Any tactical depth is lost struggling to snipe every AI mistake. If the game was more about positioning and choosing upgrades than time your expansion and attacks to exploit the straight forward AI, it would be way more fun..Version: 1.2.220504

Just a few more tweaks?Second Update: I finally yanked it around level 350 because I got sick of losing due to a twitchy interface made for tiny fingers. A good basic concept. I hope someone remakes it with an eye towards good UI design. Update: I've played up to level 316 because I basically like the game. But it's UI is badly coded in one very aggravating way that keeps making me quit. The gray background slips around if you accidentally touch it while trying to touch-adjust one of the circles. It's simple enough to change how the grey background picks up touch gestures. Yes, a two finger pinch should adjust its size, as it does. But there is no game play reason for the background to respond to a single touch gesture by slipping around on screen, wrecking a round of this fast paced game. So this is either a coding error, or an attempt to make the game feel highly fragile, and hostile to larger fingers. Original: I have played through 160 levels, and have found the bad interface the hardest part of the game. The background slides under your finger unless you hit the tiny targets precisely. Over half the time, this is what loses the game. So, while it begins as an interesting puzzle-game, from level to level, ultimately I just want to toss it because of its aggravating UI design. I like the basic concept, but I've never played a game so openly hostile to the wrong sized fingers..Version: 1.2.220913

So closeI love the game it just doesn’t read my fingers quick enough. I feel like I have to hit the button for a second for it to be selected if I go quickly it won’t take respond. Absolutely fun game and amazing to to kill time. Love the idea time to see the other games you’ve made..Version: 1.1.2

Close to good,The game isn’t bad, it’s well programmed, no ads, nothing is “wrong” or “bad”. The AI is just, a bit too good, haha. I feel like the AI is very, very good at taking advantage of any opportunities it can. Eg. As soon as it has enough units to take my point, it attacks, and because the default order is to send All units to the selected destination this happens a lot. It’s surprisingly difficult to maintain even seemingly simple defenses. I’m not quite sure what changes would make this game better, but it was worth trying, and I’ve tried other games from this developer and they seem quite competent..Version: 1.2.220504

Good game, too repetitiveThe campaign mode is really repetitive, most of the levels are essentially identical and along the ~1500 levels there wasn’t a clear progression of difficulty. Ideally, the campaign would prepare you for more and more difficult challenges. Only about four levels actually provided any challenge and it wasn’t clear whether there was any winning strategy in those instances, much better suited for the end of the campaign..Version: 1.2.220504


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