Blast Waves App Negative ReviewsKyle Barrett

Blast Waves Negative Reviews

4.3
4.30769 star

Total 7 Negative Reviews

Blast Waves App Complaints & User Negative Comments 2024

Blast Waves app received 7 complaints, negative comments and reviews by users. Have you ever had a bad experience using Blast Waves? Can you share your negative thoughts about blast waves?

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Blast Waves for Negative User Reviews

It’s okayI was excited to see a new title come out from Kyle Berrett, because I very much enjoyed his previous title, Immortal Rogue. I still play it today. I love the end game content that was added to that game, bringing endless fun to the Vampire Roguelike. I enjoy how it plays and would love to see more like it or expanded upon. With Blast Waves, I was hoping for something fresh, built on top of what made Immortal Rogue so great. The sci-fi theme, suit and weapon upgrades/unlocks, various planets and locations you can travel to, 2 different play modes, I think are great new ideas that drew me in to pick this title up. However, the problems mostly become apparent in the UI system and control scheme. I play on an iPhone 12 mini so, out the gate, I’m already playing on a smaller screen, which makes the UI look a bit convoluted. There are a lot of options you can click through but everything, from the typesetting to the icons, are rather tiny. Even smaller than Immortal Rogue’s UI. It’s definitely less intuitive from my perspective. Then there is the control scheme. I honestly wish it was in real time, and wish the game played more like Immortal Rogue when it comes to controlling your character and attacking. I understand that Kyle was going for a tactical approach, but it feels like it’s dragging down the fun factor imo. Playing the game makes you want take actions in real time, but it feels more like a crawl. Especially when you’re trying to move your character to another position. You have to be careful not to fat finger your waypoint or your character will run in circles before it commits to the path you initially meant to lay out. Painting the waypoint feels hectic even though the game pauses while trying to make the action. I had to switch to the “joystick” option for shooting weapons. It works better for aiming. It also helps with dialing in the distance of your shot (by moving the crosshair along the aim line before letting go to shoot), but that alone is part of a learning curve since you won’t know how far the projectile will go until you see it in action. This can waste ammo for weapons/items that require it. These are my current thoughts on the game. Overall, it has some great ideas, combined with mechanics taken from previous titles. I also love the theme/genre, but the UI and control scheme needs improvement. IMO, if this was more like Immortal Rogue, a “hack n’ shoot” maybe, it could be more fun. But that’s not what Kyle was probably going for..Version: 1.0.1

Artificially Pumped on AppStore RankingsI got duped into thinking this may be good because it was pumped up on the AppStore rankings to top 2(!) of paid games. The clip in the ad looks great, but it plays really badly. It drops you in a rogue like play through with literally no tutorial, and the gameplay is slow, lacking fine control. I was thinking it would be turn based, but you get a time-stop superhot type thing. But the game is so shallow and clunky there’s no way to really outplay the enemy with your extra time to think. It’s easier to accidentally drag too far and walk straight into every bullet. Come on, these rankings are being manipulated..Version: 1.1.4

Poorly Executed Cash GrabDo not buy this game. It’s unbelievably low-effort garbage, from the half-baked concept to the clunky controls, this game gets low marks across the board. There’s nothing resembling precision to the controls, which completely defeats the concept of progressing time only when the player moves. All of the levels are roughly the same. There is a serious lack of care in designing the interface. This is just a shameless, quick and dirty cash grab banking on an idea with lots of potential. They could have turned the basic concept behind this game into something truly worthwhile, but were too lazy and greedy to do so. What a waste!.Version: 1.1.4

Nostalgia UndeliveredWhile the game does well in channeling the look and feel of the early turn based games on an Apple II, the game lacks a training mode and instead relies heavily on trial and error. Combined with the clunky controls and the frustration at not having a trial version and instead paying to support what resembles a college CS term project just isn’t what is expected from a seasoned developer..Version: 1.1.4

Control mechanicsConcept is good, but the control is too clunky. Why not give us a virtual joystick to control moving, and an emergency fire button to shoot the closest enemy..Version: 1.1.4

Let's talk!The game is overall good. The only thing that needs to be fixed is the camera control. Every time I try to love the camera it doesn't move and I die and it's extremely frustrating..Version: 1.1.4

Unbalanced gameI love this game and the potential it has! I love the personalized touches of the back story for each character and the uniqueness of the effects and equipment. My one issue with the game is though… it is severely unbalanced there are some weapon combos or enemy wave choices that destroy you with 0 chances of winning especially early in the runs. This ruins the game as you cannot use all the uniqueness this game has to offer due to dying just like that. I sure hope they balance it in the future as it is still very new!.Version: 1.1.4


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