Okhlos: Sigma App Negative ReviewsDevolver

Okhlos: Sigma Negative Reviews

3.1
3.15789 star

Total 11 Negative Reviews

Okhlos: Sigma App Complaints & User Negative Comments 2024

Okhlos: Sigma app received 11 complaints, negative comments and reviews by users. Have you ever had a bad experience using Okhlos: Sigma? Can you share your negative thoughts about okhlos: sigma?

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Okhlos: Sigma for Negative User Reviews

Needs better CONTROLS‼️I honestly was look forward to this game being that I played on pc and this was major let down. The controls is probably the worst thing about this game. It would be nice if there was actual game pad controller support..Version: 1.5

Mob controlMob controls are super trash please make it easier to control mob flag please and it would be perfect game.Version: 1.4

Can I get my 99 cents back?Haven’t even been able to play, the game crashes every time..Version: 1.4

No support for Ipad Pro 12.9How can you launch a game at this point in time without support for the Ipad Pro 12.9?.Version: 1.4

Doesnt use ipad pro full screen why?It should say in the game description that it wont be using the ipad pro 12 full screen.Version: 1.4

Good game too many bugsThis need lots of improvement like controls and there are lots of ammonia’s that cost my games Like the controller bug where it would stay stuck in one place another is i couldn’t block and some are that the bosses or mobs would leave the map and I couldn’t kill them.Version: 1.5

Doesn’t save my progress!I accidentally swiped up the app and then I lost my progress. I even deleted and reinstalled the game and defeated Artemis but I still ended up in Delphi not worth the money. Please fix glitch ch and I might change my mind.Version: 1.4

Terrible controlsYep.Version: 1.4

Controls are terribleYour philosopher controls are normal on screen button-stick. But your mob are on some wild “round wheel control” that is virtually impossible to control on the fly. Being a rogue light too it throws a heap of enemies at you, which is fine! But these type of games live or die by the controls and combat and honestly the controls kill this game. Not worth the price by any stretch. $2 would be almost reasonable, almost..Version: 1.4

Just crashes and crashesThis thing crashes during the opening load scene or at the start menu. I should have waited until reviews came out instead of giving them money. But it would be nice to trust games to work here..Version: 1.4

A wasted opportunityWell, this is extremely disappointing, especially coming from Devolver. Okhlos: Sigma is a rogue-lite “Overlord/Pikmin” style RTS/Action game that sees you controlling a “philosopher” that just witnessed a massive foot (presumably attached to one of the Olympic Gods) come crashing down and splatter your hapless followers in front of your eyes. From there, you hit the mean streets of Greece, building an ever growing mob (by simply bumping into people you see roaming the streets) that is set on destroying everything, from buildings to enemies, to street signs etc. and eventually the gods themselves. Along the way, you’ll bump elbows with a staggering roster of mythical heroes which provide stat boosts to your mob/provide additional attack power/some other bonus, you’ll purchase items and upgrades from vendors, all on your quest to destroy the Gods once and for all. If you die along the way, that’s it. Game over, start over at square one. Sadly, the biggest enemy you’ll face this entire game is the UI. Idk who did QA testing prior to release, but they failed miserably. You control yourself, and the mob, by two joysticks: the left hand side controls your philosopher, while he right side controls your mob. The problem is, the joysticks feel TERRIBLE. Movement is floaty and sluggish with the mob, and almost too sensitive for the philosopher. To add insult to injury, you have a host of consumables you can use during you travels.... all of which lay directly under your left thumb.... which means you have a smaller area that you can actually use to move your philosopher. Additionally, the joysticks both move to the left IMMEDIATELY up touching the screen, sending your philosopher/mob rocketing to the left well before you’ve actually input a direction. Furthermore, it seems the game registers multiple screen taps when only one has occurred, I’ve lost bits and pieces of story, information on units etc. simply because they game is registering multiple taps when only one has been made. I’ve reached out to the dev and have yet to hear a response. It’s such a shame because this seems like a truly amazing title with loads of content, but without the UI being changed, I would pass on this title without question. You cannot move or alter the controls, the UI layout, or sensitivity of EITHER stick. I hope the devs implement a patch sooner rather than later. Until then, this will be collecting dust on my iPhone..Version: 1.4


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