Lifeline: Silent Night App Negative Reviews3 Minute Games, Inc.

Lifeline: Silent Night Negative Reviews

4.6
4.69951 star

Total 33 Negative Reviews

Lifeline: Silent Night App Complaints & User Negative Comments 2024

Lifeline: Silent Night app received 33 complaints, negative comments and reviews by users. Have you ever had a bad experience using Lifeline: Silent Night? Can you share your negative thoughts about lifeline: silent night?

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Lifeline: Silent Night for Negative User Reviews

Pretty blandNot as good as whiteout which I gave 4*..this game was very slow and boring and only picked up just before Taylor died. (At the point when he sees Bos not shall we say looking his usual self) When he did I wasn't that bothered to be honest and wasn't eager to play again like I was with whiteout. I picked up this game again two days later. Taylor's wit is good but a bit too much at times. If this was the first life line game I played I wouldn't have bothered with any of the others..Version: 1.2

Good Game.This and Lifeline 2 (with Akira) are the first two apps I've ever bought. Unfortunately, I feel the original Taylor story was better than this installment. Couple reasons why; Taylor seems to not really take the situation he's/she's surrounded in seriously as Taylor is almost always making pop culture references. Taylor is also kind of a genius but like a bit toooooo smart, Taylor's intelligence level makes the story lack in the realism aspect of things. He/She is surrounded by a crew of people and they're all useless, he/she seems to be the only smart person in the story. The story isn't as suspenseful as the first and that's because us the players, are aware of the threat, while playing part one I had no idea that the threat was gonna be what it would eventually be and that's unavoidable. The game also went too fast, understandable since Taylor is now in a ship and not on a planet so, responses will come sooner. Another small thing that seemed off was the behavior of the threat. In one instance they disemboweled a fellow crew member of Taylors' opposed to making him one of them. That behavior from the green hostiles was pretty inaccurate with what's been exposed of them before. Overall, I enjoyed the game and looking forward to future installments..Version: 1.2

Good but nos GreatWhen I played the first Lifeline I thought it was an amazing game, hooked up really quick, when it ended I bought this one. I don't usually buy games as I get bored too easily, but took the chance and bought the second part of this story. Felt it wasn't at the same level as the first one, you could tell it was made by a different person, because this Taylor talks way too much, and all those weird words, at some point I felt lost with all the text he sent. Too much talk and little less action. I don't know if I used the map as I should be, but felt it was pointless. The options "to keep the flow of the story" weren't delivered as they should have been, sometimes, for example: I selected "yes" and the game showed a totally unrelated "answer". It was short and it wasn't exciting as the first one, so I will stick with that one, as I am afraid I will find the same problem on the next one. Thank you anyway for giving a different kind of game :).Version: 1.2

Great game, but syncing issuesI started the story on my iPhone and continued on my Apple Watch. However, when I went back to my iPhone, my Apple Watch progress had not synced and I was taken back to the part of the story where I last played on my iPhone, rendering all the progress I had made on my apple Watch useless. This is a recurring issue as progress on my phone syncs to the Watch, but any progress on my watch fails to sync to my phone, so when I open the phone app it will go back to what it was last time I opened the phone app and overrides all the progress I made on my watch. Is there a solution to this problem? If so, then there aren't really any other issues to this amazing game!.Version: 1.2

NoIt does not work on Apple Watch and the story keeps restarting from a random point.Version: 1.2

Immersive, funny but flawedAs with the first Lifeline, the writing is excellent and would stand on its own as a short sci-fi novel. This is enhanced by the interactive element and the way that Taylor as a character is so well constructed and nuanced: you really feel warmth and responsibility towards him. Where the game falls down is that it feels rushed to market and careless. There are a number of places where the *exact* same text string is used within a short window "Crap. Dr Crappenstein..." and so on. While Taylor is a nicely fleshed-out protagonist, most other characters appear fleetingly and leave little impression. If this was the first Lifeline game I'd played I would be more forgiving, but the first instalment was so well constructed this feels more than anything like a hastily constructed attempt to cash in on its success. Shame..Version: 1.2

If you liked lifeline 1. This is not that game.I loved the original lifeline, but this one feels very different. Builds up slow, choices you can make are poor and there's wayyyyy too much dialogue from Taylor. Also being a "choose your own adventure" users shouldn't be put in the spot of choosing between options which are pretty much the difference between "ok" and "sure"....Version: 1.2

More of the sameI enjoyed the first story as it was novel (no pun intended), though felt the experience was a bit shallow and lacking. The sequel is more of the same, but without the novelty. If you've played the first one then you know exactly what to expect in this one..Version: 1.2

Not bad, the original was far better.This seems to have been written by different authors. There are barely any descriptions for the environment. There are but a handful of environments. Taylor is much chatter, and makes a ton of pop culture reference jokes. There is very little atmosphere. I'll still play through all the story branches I can discover, but this lacks the original's ability to spark the imagination..Version: 1.2

Story is worse than the first episodeI bought it thinking it was goong to be as awesome as the first episode... But like i said... It's not worth it..Version: 1.2

FrustratingThis game is much more frustrating than the first Taylor installment. I killed Taylor in just a few hours and have since gone back to many points in time. What's frustrating are the choices don't actually matter. In one case (no spoiler) he asks if he should sleep or stay awake. I said stay awake and he's like nah, I'm gonna sleep. What's the point in giving me a choice?? In other instances, I saw that no matter which "choice" I made, the exact same dialogue and path was taken. Come on, folks. These have so much potential. Take the time and create a deeper and more open world or just tell us what happens without making us feel like we have choices. I'm hoping for much better in next round or that'll be my last game from you guys..Version: 1.2

A very poor sequelWhereas the first game felt very open ended, had an awesome and mysterious plot, and made you enjoy every step of the way, this game instead railroads you, forcing you to find the ONE way you can beat the game. It ruins the climax and any enjoyment you could get. There was a poor job writing the script, as you can tell there are way too many times where it says something which doesn’t quite line up with your other. You can tell that they didn’t really test play the game because if they did they certainly would’ve fixed some of these things. the Taylor also becomes a very annoying character as they take one of his many personality traits from the first game and turn his character into a very one sided guy who only makes pop culture references literally every other time he speaks, and it just gets really really annoying..Version: 1.2

Good with let-downsThe first game was brilliant. This follows in a similar suit, but was just less captivating somehow. The map was useless, and was a real disappointment. It could have helped with knowing how long Taylor would be absent but most of the time didn't even show his location. First game got 5 stars, this gets 3, but I almost gave it 2..Version: 1.2

Love it, but one major gripeI love this lifeline as much as the other two. I hope they continue to create these games. It is exciting and satisfying to get Taylor to the end, but I have one major gripe: The two options given to help guide Taylor are often the same, really rude or annoying, or the situation is not really furthered by the interaction. I'll give an example that fits all three of those (I'll keep this pretty spoiler free): In one interaction Taylor is running. Taylor has already expressed that he(or she) is tired of you telling him to do things he is already doing (though there have been no alternatives to this in the previous couple of encounters; just two versions of one option.) Even though he has already complained about it, in the next encounter he explains that he is heading to the cockpit. The two options given to guide him are: "head to the cockpit" and " go cockpit-wise." When you choose one or the other Taylor gets annoyed and cuts you off. This type of interaction occurs several times in the game. It is pointless, and annoying to me, and Taylor, obviously. Have the creators run out of ideas? Not sure, but it would be great if the next game did not have these pointless interactions..Version: 1.2

Feels a little rushedI loved the original lifeline and I just started the second one since I didn't even know there was a second one. This one started out promising being reunited with Taylor made me feel giddy, and I was happy she was okay (for now), but then things quickly took a horrible turn for the worst. Then it ended just like that. I was finished in about a day where in the other game it took me about 2 and a half days and I didn't even get a good ending after those two and a half days. I love how you can hear Taylor interacting with others ( I realize you can do that in the second one also) . Also seeing where Taylor is is very cool. However the original had a certain charm of the unknown to it that I hope the next one captures as well. This one you kind of already know everything and you just try your best not to steer Taylor into danger. I'm hoping that this game might just be a tie into the next game because It just doesn't capture the charm of exploration that the first one has. It feels like they just tried to push this one out which is why it feels so short as well. Tl,dr version: Much shorter compared to the first game and doesn't have the same feel as the first, hoping the next installment is better..Version: 1.2

Something has gone wrong with my game..I was enjoying this second instalment a great deal on my Apple Watch and had been playing a day. Taylor was at the point where she was hiding in the cargo hold as Donald came in with the others. I told her to be quiet. Then while I was waiting for her to come online I went to my cellphone version to check the map (which isn’t available on the watch app) and found that it hadn’t been syncing since the start. When I went back to my watch to find if Taylor was back I found the watch had synced with my cellphone and the story was back at the start! As much as I have been enjoying the story I just don’t think I can be bothered to sit through all the waits again to get up to the point I was at. I am so disappointed..Version: 1.2

A bit disappointing.Sadly the main character behaves like those annoying people in movies who never do the most obvious, sensible thing. Faced with clear evidence of imminent danger, he was far more interested in collecting a load of crystals that he had no plan of how to use than he was in protecting or even informing any other crew member of what he’d seen happening. I’m all for a tricky, convoluted storyline but when you don’t have the choice to do what any sane human being would do in that situation it feels pointless trying to help him. Gave up after two deaths..Version: 1.2

Notification spam spam spam spam spam spamNot sure how this got so many 5-star reviews. With notifications on you get spammed with 20+ messages when Taylor comes online. Yes you can disable notifications, but honestly, a single notification is suffice. Character seems out of place. Taylor sounds like a young teenager at times, which for a sole survivor of a space mission sounds... Out of place. Anyway it's not all bad. But really, not as good as it could be..Version: 1.2

Not as good as the first oneAnother good game but not as enjoyable as the first - the setting is less interesting and I finished the game on my second attempt (after a very short first go), so I'd say it's easier too. Also had a few problems - one time a piece of script repeated straight after an event happened, and a couple of times my character knew stuff that he hadn't seen or heard about. Not sure if I was just unlucky with glitches but they do throw you out of the immersion..Version: 1.2

Don't buyI bought this game and I had $17.61 in my account. It's only a $2.79 game and after I bought it I only had $6.71. Please help me!!!!!.Version: 1.2

Not as good as the first oneI really enjoyed the original Lifeline, but with Silent Night I just got fed up of continuously scrolling and reading and scrolling and reading and scrolling and reading.....and getting just the occasional (very occasional) decision to make which never really felt like it was changing the way the story unfolded. It felt less like an interactive story and more like a story which you occasionally have to click to proceed - I just got bored..Version: 1.2

Trop longSouvent le temp ou Taylor est absent est trop long.Version: 2.0

No mystery like the first game.So the first game first of all was really amazing and the story really drew me into the aspect of Taylor's survival. Not knowing if he can survive the day, why did he crash, what set off the alarms, and what is at the peak. This game their is no mystery because you already know what's coming at you and when he does find out what's going on, he's not even that surprised to hear about glowing green eyes. The game feels like the movie "Alien where you isolated in the ship with the the glowing green eye people." But now that we know who they are it's not as scary as the fear of the unknown in the first game where everything was leading up to their discover. What made the first game so captivating is knowing so little of his planet and what dangers he could encounter. This game just feels like "go here and their" and avoid the aliens! I'm looking forward to another suspenseful storytelling from these developers..Version: 1.2

Didn't get as into it as the other twoI was very glad to see another Lifeline pop up in the app store, but this one didn't quite live up to the other two for me. While I did enjoy playing through it, when I reached the end I was a bit disappointed at the short length of the game and how I wasn't as invested in Taylor's character as I had been with Arika's in Lifeline 2 or even Taylor in the original. The attempts at pop culture references are getting pretty annoying by now - as a university student, I'm about the same age as Taylor, yet I don't get most of the references and they seem kinda forced now. They seem more geared towards a slightly older crowd, and amusingly, there's even a line in-game saying that the pop culture refences made sound like they're coming from someone twice Taylor's age, so clearly the writer himself understands his limits as someone not from the younger generation. Anyway, this was just part of why I didn't really feel attached to Taylor; another big part was how short it was. I finished the game in a little over a day with the good ending, and I honestly didn't feel a need to go back and explore the other options because it was too rushed to make me feel invested in the game. I hope that Lifeline 4 does a better job with length/character (hopefully, they bring Arika back because I really cared about her character)..Version: 1.2

Can’t put it in fast modeLove the game but I was able to put others in fast mode to read it like a book. This one you can’t and it draaaaaggggggs through the story line.Version: 1.2

It's 👌The story is pretty good but didn't like it as much as the first lifline, I you could go back to a certain awnser like the first one. There are also a lot of synchronization issues with the phone and watch, I'll be on a whole different part in the story on the watch and the iPhone won't recognize it. So if I choose a old response from the iPhone it would backtrack me all the way to that part on the watch too! Also when you launch the app on your watch it will kinda take a second to refresh unlike the old lifeline that automatically refreshed witch can see jarring and buggy. But overall I liked the story and want to see a 3rd with these problems fixed and a better story thsn the first but I don't know if they could make the better story part possible lol..Version: 1.2

I wanted to love it......Because I was so obsessed with the first game. But it was just not as fun. I leave this review with HUGE respect to the writer who I super admire, in hopes that for the next app they will take these suggestions to make it better. Here's why: 1) Taylor is super annoying and not consistent with his previous character. I know people grow through experience but this is supposed to be a high school inexperienced child. Firstly I feel like he has become a super genius. Yes I know he was smart before but now he is like a mastermind. Also he has become extremely sarcastic and like... Not taking a dangerous situation seriously. It's annoying to say the least. 2) I feel like nothing I said really was a choice or really even mattered at all. The story wasn't driven by me. Most of my "options" were basically "tell me more" or "ok do the thing you just said you were doing". Makes for a boring participation. 3) waaaayyyy too fast. The other game had excruciating wait times but that's what I LOVED about it!!!!! That's what made it so amazing. I know the wait had to be different because he's not exploring a planet so stuff doesn't take as long but maybe they needed just a slower story. 4) no suspense. You almost immediately know what the danger is and what the solution is. Very different from the first one and it makes it no fun. Anyways. I do like that the character was a person we already know. That's about it..Version: 1.2

Good game but...This is a good game, almost as good as the first lifeline. But it doesn't work properly with VoiceOver (the first Lifeline worked perfectly with VoiceOver) and the storyline is not as engaging as the first game..Version: 1.2

Awesome, but could be better.I recently finished the first Lifeline game, and it was absolutely incredible. In fact, the whole series seems interesting and has a very unique charm to it. I absolutely loved the first one. Silent Night was also good, but it could have been much better. I found it to be much harder to connect with the characters in this installation of Lifeline, and it was also INCREDIBLY short (being slightly over 24 hours for me). I would've really enjoyed it better if the game allowed for some downtime to better understand the characters, as things were happening very quickly. My emotional attachment with Taylor was also significantly weaker in this game than it was the first one. I enjoyed Taylor's pop-culture references and jokes, but after a while, they begin to get too frequent and annoying. To wrap it all up, Taylor was much better in the first Lifeline game. There was a perfect amount of humor and personality added to Taylor to make him seem like an actual human being. He reacted to scenarios in very realistic ways. But in this one, he seemed to make too many references and his character began to slightly differ from the first game..Version: 1.2

Big Disappointment!This is one of the very RARE times i write a review about an app. While the original Lifeline app captured my attention, i was disappointed by this one. Very disappointed. The choices you make don't really shape the story, they're basically stuff like whether you understand Taylor's jokes or u don't... Whether you wanna make a joke yourself or simply tell Taylor to move on with his story... Stuff like that. And when you have an important decision to make, the choices are like "protect yourself" and "eat a banana instead" (figuratively speaking of course). Taylor made the whole plan himself (at least in my scenario) and he shared it with me. I wasn't involved in making the decisions, and I couldnt even make him change his mind. At one point, he responded to my "you don't have to do this" with a "i'm not gonna back up now". The length of the story is also very short. I finished it in approximatively 24 hours, and it's all happening in one place. So yeah basically i was disappointed. The app concept is really nice, but the story should be longer with much more important decisions to make..Version: 1.2

Great game, not quite as good as the firstI enjoyed Silent Night almost as much as Lifeline with just two small complaints. One is that I made an entire play through without Taylor dying until what seemed to be near the very end of the story, like Taylor was about to finish the plan. Part of what I lied about the original was how many choices resulted in a premature end to the story. It gave a feeling of tension that Silent Night lacked. I'm hoping now that I'm doing at least one more play through that tension will become evident, but so far it has not. Which leads me to complaint number two: some choices end up with the exact same response from Taylor even if that response doesn't really make sense. For example, both "What's wrong?" and " Is everything okay?" resulted in a response that really only worked for "is everything okay". Worse, you will make a choice and then it doesn't even happen. You tell Taylor to go one place but in the next block of text the destination is entirely different. Also, there is a maddening this that I hope is a bug. Every time I put my iPad to sleep or exit the app, when I come back the text has rolled back three or four choices and I have to scroll down to the current text EVERY SINGLE TIME. It makes me absolutely crazy. Please do an update that fixes this. Kind of fun, but mostly disappointing..Version: 1.2

Loved the first one, this story weak in comparisonPlayed the original title and really enjoyed it. This sequel is not as good. Story has massive holes and the dialogue is poor..Version: 1.2

Protest against mailing list trickOnce again, I felt a huge empathy for Taylor and enjoyed playing the game. My main criticism is that this ended way too quick and way too simply. I would have liked to explore a few more options, bit of backstory, bit of the origin of the Green maybe. Definitely a few more challenges along the way, rather than just getting to different parts of the ship for nothing to happen. I’m giving this one star because of the cynical request for my email address at the end. Wouldn’t have minded a prompt from the game, but to have the character ask if I want to stay in touch is a cheap, dirty trick and I really resent that. It completely tarnished my view of the company that markets the game. Not the writer, or the game itself, I want to make that clear, but it does make me wonder if the Lifeline series will become a sellout..Version: 1.2


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